Impractical Applications (The Old and the Awesome)
Earlier this week, I talked about the implementation of awesome old people as characters. It’s been a bit harder for me in my games—the oldest character I’ve gotten to work with comes canonically...
View ArticleImpractical Applications (Assembling Carlotta)
My descriptions in practice (in game, at least), I find, are minimal. Admittedly, a lot of that is due to a tendency towards making up the characters at the last minute, or having internalized them so...
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